You don't get a choice when to use it, you don't see it coming, it just pops up and you have to use that reward immediately or else you loose it if you can't play for that long.
Sometimes that reward is free 60mins of unlimited play. You get random rewards once you finish a challenge. I've been playing this game for a while now and there's one thing I wish would change. If you need any further assistance, please feel free to contact us anytime by using the "Support" button in the game. The mechanism of the game works through this algorithm and the cubes are determined randomly by the choice of this mechanism. Our game is designed with a computer algorithm. We are sorry to hear that you feel this way. The game is a lot of fun I do have to admit I hope you enjoy the game As much as I do So it is a wasted reward for me I would prefer points or coins instead The most recent levels that they are adding they changed how you could earn rewards making it more difficult and harder to achieve, One of the most aggravating rewards is when they give you an infinity life for I specified amount of time A lot of times I am playing when I’m on my break at work and I don’t have time to play 30 minutes of unlimited play. I do think it is set up to force impatient players into making purchases.
Just don’t expect it to always be on your side.This game was a lot of fun and helped me stay out of my head when stress of lifeTries to overtake me, when I first started playing this game it was easy to gain rewards it seemed the further I advanced or if I started to collect too many rewards it seem to me that the algorithms built in made sure that you couldn’t win for example some of the puzzles you need to solve require a lot of one color cube and I’ve actually had games where I have not received any of the single color cube that I needed While not as balanced as other games within the genre, Angry Birds Stella POP! is still rather polished and well made. It’s a bit cheeky, simply put, and does detract from the fun that can be had.
It feels more aggressive than conventional means, given the difficulty spikes.
That’s the point, I think: to encourage you into paying up to get ahead. I’ve spent a lot of time playing games within this genre, but I still ended up using coins to buy extra moves to get past such a stage. In particular, timed levels are very strict, requiring you to have lightning fast reactions in order to succeed. Where Angry Birds Stella POP! falters is in terms of how unfair it can start to feel. It’s these little things that mean that Angry Birds Stella POP! stands out from a very crowded genre. This type is also combined with stages where every time you hit something, the other bubbles are moved around, meaning you have to plan around the fact that everything moves. Another involves you freeing piggies and causing them to topple to the bottom of the screen. One level type involves clearing a certain number from the very top row, meaning you can focus solely on getting there fast, rather than clearing bubbles elsewhere. Levels aren’t just a matter of clearing all the bubbles. That brings with it a fairly good physics engine, ensuring you’ll never feel cheated by a shot. It’s distinctly Angry Birds like, which makes sense. You use a slingshot mechanism to throw bubbles upwards, dragging a finger back and releasing the bauble. It’s pretty tough though, which I suspect is linked to the fact that you can buy your way to success.Īs is customary, things start out fairly easily for players. It very nearly is but it manages to circumvent such issues by offering a few moments of originality that help it to stand out on its own. Angry Birds Stella POP! could have so easily been yet another bubble shooter like Bust-A-Move but not as good.